Adventurer's Creative Work

For anything that doesn't fit anywhere above.
Adventurer
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Joined: Sun Dec 03, 2023 7:32 pm

Adventurer's Creative Work

Post by Adventurer »

Hi Irrev-Black,

I've a personal website but it's linked via profile. Any members may want to see it and discuss.
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Irrev-Black
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Re: Intro

Post by Irrev-Black »

Adventurer wrote: Mon Dec 11, 2023 1:25 pm Hi Irrev-Black,

I've a personal website but it's linked via profile. Any members may want to see it and discuss.
Anything new yet, like a finished novel?
Greedy fuckers cannot self-regulate.
Prove me wrong.
Adventurer
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Re: Intro

Post by Adventurer »

Irrev-Black wrote: Mon Dec 11, 2023 1:34 pm
Anything new yet, like a finished novel?
The four slides on the landing page (still yet to colour fully) and I'm designing video games based on the novels, Azuris, through docs - Enchiridion and Imperial Scripts (see Azure | Works > Writing).

And if you click on nine squares icon (visible only on desktop-mode) found on the footer to the right, it goes to Index page where you see three paintings I created via Photoshop.
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Irrev-Black
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Re: Intro

Post by Irrev-Black »

Adventurer wrote: Mon Dec 11, 2023 1:37 pm
Irrev-Black wrote: Mon Dec 11, 2023 1:34 pm
Anything new yet, like a finished novel?
The four slides on the landing page (still yet to colour fully) and I'm designing video games based on the novels, Azuris, through docs - Enchiridion and Imperial Scripts (see Azure | Works > Writing).

And if you click on nine squares icon (visible only on desktop-mode) found on the footer to the right, it goes to Index page where you see three paintings I created via Photoshop.
So, lovely box, not much cereal?
Greedy fuckers cannot self-regulate.
Prove me wrong.
Adventurer
Posts: 22
Joined: Sun Dec 03, 2023 7:32 pm

Re: Intro

Post by Adventurer »

IDK what you mean by that, lol.

If you mean surface and not substance, well, yeah I suppose at this stage.
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Irrev-Black
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Re: Intro

Post by Irrev-Black »

Adventurer wrote: Mon Dec 11, 2023 1:41 pm IDK what you mean by that, lol.

If you mean surface and not substance, well, yeah I suppose at this stage.
Perhaps if you concentrated on writing it, then?

(I will apply this advice to myself also.)
Greedy fuckers cannot self-regulate.
Prove me wrong.
Adventurer
Posts: 22
Joined: Sun Dec 03, 2023 7:32 pm

Re: Intro

Post by Adventurer »

Irrev-Black wrote: Mon Dec 11, 2023 1:46 pm
Adventurer wrote: Mon Dec 11, 2023 1:41 pm IDK what you mean by that, lol.

If you mean surface and not substance, well, yeah I suppose at this stage.
Perhaps if you concentrated on writing it, then?

(I will apply this advice to myself also.)
Oh you mean the novels/video game design docs? I thought you're talking about the artworks.

Well, the video game design docs are so far substantial, esp. the walk-through campaigns in Imperial Scripts around human campaign from Act 1 through Act 3, I'd say.
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Irrev-Black
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Re: Adventurer's Creative Work

Post by Irrev-Black »

Adventurer wrote: Mon Dec 11, 2023 6:14 pm
Irrev-Black wrote: Mon Dec 11, 2023 1:46 pm
Adventurer wrote: Mon Dec 11, 2023 1:41 pm IDK what you mean by that, lol.

If you mean surface and not substance, well, yeah I suppose at this stage.
Perhaps if you concentrated on writing it, then?

(I will apply this advice to myself also.)
Oh you mean the novels/video game design docs? I thought you're talking about the artworks.

Well, the video game design docs are so far substantial, esp. the walk-through campaigns in Imperial Scripts around human campaign from Act 1 through Act 3, I'd say.
You've got nothing deliverable, and you spend lots of your energy advertising that nothing, as if it was something.

Do you want an honest critique?
Greedy fuckers cannot self-regulate.
Prove me wrong.
Adventurer
Posts: 22
Joined: Sun Dec 03, 2023 7:32 pm

Re: Adventurer's Creative Work

Post by Adventurer »

Irrev-Black wrote: Mon Dec 11, 2023 6:17 pm
Adventurer wrote: Mon Dec 11, 2023 6:14 pm
Irrev-Black wrote: Mon Dec 11, 2023 1:46 pm

Perhaps if you concentrated on writing it, then?

(I will apply this advice to myself also.)
Oh you mean the novels/video game design docs? I thought you're talking about the artworks.

Well, the video game design docs are so far substantial, esp. the walk-through campaigns in Imperial Scripts around human campaign from Act 1 through Act 3, I'd say.
You've got nothing deliverable, and you spend lots of your energy advertising that nothing, as if it was something.

Do you want an honest critique?
It's not deliverable yet so no thank you.

As for 'deliverables', so far I'm a 'leader/teacher' on Azure Fellows (Discord server) and the related docs can be found on webpage Azure | Fellows.
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Irrev-Black
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Re: Adventurer's Creative Work

Post by Irrev-Black »

Adventurer wrote: Mon Dec 11, 2023 9:23 pm It's not deliverable yet so no thank you.
Well, why are you touting it?

BTW, please stop plugging your offsite enterprises: poaching is a Dick Move.
Greedy fuckers cannot self-regulate.
Prove me wrong.
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